Furthermore, at the moment, it only supports two consoles, and we’d ideally like to be able to support many more than that, for obvious reasons! To name a few, accelerometers are not transferred correctly, so things like shaking the Wiimote or tilting do not necessarily work correctly. Also, picking up a star powerup instantly causes the characters to desync, we assume due to more RNG that we’re not handling correctly.
“ There is no release as of quite yet there are still multiple issues. The modders have outlined some of the mod’s problems below: You can watch a demonstration of the Nintendo Wii mod in action below:Īs expected, the Nintendo Wii Mod is a work-in-progress with a number of issues, as such there is no public release just yet. Nintendo Wii Mod Adds Online to Local Multiplayer Games Watch a video showcasing the Nintendo Wii mod and read more details below. The modders are also looking into extending the mod to be compatible with GCN, WiiWare, and Virtual Console titles. Many games will likely need specific patches in order to make them work properly (not much, usually RNG since all games do it differently), but this all definitely lays strong foundations and does most of the hard work for you.” Wii! It is designed to be a generic patching engine, which will hopefully work with multiple games that have local multiplayer available on them. “ This mod is not designed to be limited solely to New Super Mario Bros. It also has an adjustable lag threshold, to allow smoother gameplay with people far away with you, at the cost of slight input delay.”Īs previously mentioned, while the mod has been tested only on New Super Mario Bros. Wii, the modders are hopeful that their generic patching engine will work with multiple local multiplayer games on the Nintendo Wii: An assigned host dictates RNG (random number generator, random elements in games like which item you get from a box in MKW for instance), and synchronises level loads so that everyone plays the game at the same speed. “ It works by sending a long stream of inputs over the Internet button presses on a controller. The creators of the mod, MrBean3500vr and Chadderz (seen above), said the following on how the mod works: Furthermore, the mod has an adjustable lag threshold, allowing smoother gameplay depending on how far other players are from each other. Next, an assigned host dictates RNG (random number generator) and subsequently synchronizes level loads so that the game is played at the same speed for everyone playing. Wii, but is reportedly not limited to just that game, works by sending a stream of inputs (such as button presses on a controller). The mod, which has been tested and confirmed for New Super Mario Bros. A remarkably interesting mod for the Nintendo Wii that enables online multiplayer for local multiplayer games (such as New Super Mario Bros.